The Ultimate Video Game: antagonist


I’m trying my darnedest to keep up with the challenges posed by the Ultimate Video Game, because it’s fun and gives me an outlet for creative ramblings.

March’s element is the antagonist. I’m continuing with the ideas that came out of my setting and protagonists, because I want to finish what I’ve started – but who knows, I might jump in on the main competition at some point!

The game so far

The story is set in an abandoned IT room, excavated in 2019. Our heroes are Earl, head of the IT department in 1989; and Pete, an architect sent to renovate it in 2019.

The antagonist

It turns out the antagonist is a fundamental part of the game. This element brings Earl and Pete together, uniting them across time in a bid to uncover a conspiracy and set the past right.


The antagonist takes the form of a shady organisation, known as The Suits, who are hacking into Earl’s IT network, though he doesn’t know it yet. Nor do we know their master plan – that will come later for the story element (I hope there’s a story element otherwise I’ll have to come back and edit this, which will be awkward).

The Suits consist of six members, ranging in age and background. Two are father and daughter; two are acquainted from their time in the police force; one is an ex-Army sergeant; and the other is the silent one in charge, a powerful presence with an entirely erased history. None of them question him – they simply follow.


The more Pete delves, the more he gets sucked into Earl’s world. At first, he relishes the simple times of the 1980s, indulging in its music, tech and video games. But as the layers peel away he stumbles upon clues left by Earl revealing something much more sinister. The IT department was not as isolated as it seemed. They were watching, and waiting.

Earl thought it was over when the last of the Suits was found dead, but in 2019, in the flicker of the monitor, Pete discovers there are ways for our consciousness to live on.


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